RPG Advocates Training Checklist

A great way to catch your reader's attention is to tell a story.
Everything you consider writing can be told as a story.

Great stories have personality. Consider telling a great story that provides personality. Writing a story with personality for potential clients will assists with making a relationship connection. This shows up in small quirks like word choices or phrases. Write from your point of view, not from someone else's experience.

Great stories are for everyone even when only written for just one person. If you try to write with a wide general audience in mind, your story will ring false and be bland. No one will be interested. Write for one person. If it’s genuine for the one, it’s genuine for the rest.


Intro to History of RPGs

Intro to the history of the Anti-gaming movement.

Intro to research on RPGs and RPGers

Intro to RPG Research and RPG LLC

Presentation 1 (15 minutes).


History of RPGs Part 2

History of Anti-gaming movement Part 2

Research Part 2 on RPGs and RPGers

About RPG Research Part 2

About RPG LLC Part 2

Presentation 2 (30 minutes)


History of RPGs Part 3

History of Anti-gaming movement Part 3

Research on RPGs and RPGers Part 3

About RPG Research Part 3

About RPG LLC Part 3

Presentation 3 (60 minutes)


History of RPGs Part 4

History of Anti-gaming movement part 4

Research on RPGs and RPGers Part 4

About RPG Research Part 4

About RPG LLC Part 4

RPGs in Recreation Part 1

RPGs in Entertainment Part 1

RPGs in Education Part 1

RPGs for Therapeutic intervention Part 1

Presentation 4 (90 minutes)


History of RPGs Part 5

History of anti-gaming movement part 5

Research on RPGs and RPGers Part 5

About RPG Research part 5

About RPG LLC Part 5

RPGs in Recreation Part 2

RPGs in Entertainment Part 2

RPGs in Education Part 2

RPGs for Therapeutic intervention Part 2

Presentation 4 (2 hours)


History of RPGs Part 6

History of anti-gaming movement part 6

Research on RPGs and RPGers Part 6

About RPG Research part 6

About RPG LLC Part 6

RPGs in Recreation Part 3

RPGs in Entertainment Part 3

RPGs in Education Part 3

RPGs for Therapeutic intervention Part 3

Presentation 5 and Hands-on Workshop (3 hours).