Hybrid RPG Pros & Cons If & SABM
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Solo Adventure Books & Modules (printed paper) PROS:
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Not dependent on finding others in order to participate, do not need any other players
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Generally low barrier to entry for full participation as far as complexity.
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Accessible to a wide range of populations.
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Flexible time commitment. (don’t have to juggle other people’s schedules too). Easy to stop and start as needed.
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Well structured.
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Reusable(especially useful if included at a facility for use by many different people coming and going over time). (depends, the revealer-pen versions are problematic).
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Inexpensive.
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Easy facilitator learning curve for adaptation (easy to read aloud and use for accessibility adaptation).
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Easily portable (books slightly more so than modules).
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Does not require any electricity, batteries, etc. (paper-printed versions, obviously different for ebook versions, and audio-enabled versions)
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Does not require network/Internet connection (paper-printed versions, likely different for ebook versions, and possibly audio-enabled versions)
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Does not require a screen (paper-printed versions, obviously different for ebook versions, and possibly audio-enabled versions)
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Some versions may help with social growth, though does not help as much as TRPGs for hands-on social growth, though some can still have helpful learning lessons that could be applied in life.
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Significantly helps improve reading capabilities (reading skills, comprehension, vocabulary, etc.), and may inspire other reading.
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May trigger various creative benefits (though perhaps less than the other RPG formats) inspiring wanting to write, draw, sculpt, etc.
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May help slightly with empathy building (very book/module/system specific), though generally significantly less than most of the other RPG formats.
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Can be used as early first step in brain-injury recovery program when read by facilitator. See example program here: https://www.rpgresearch.com/slides/slide/rpg-research-traumatic-brain-injury-treatment-using-role-playing-gaming-69
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Other benefits related to standard reading/literature/stories.
Interactive Fiction / Branching Narrative Printed Book CONS:
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Not social (unless modified/adapted to be read aloud by others). Lacking cooperation with others.
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Rigidly structured (but usually more flexible than IF formats), some versions do not allow flexibility outside of the if/then design, so not as creative in problem solving as other RPG formats.
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Being able to see is a requirement, otherwise needs adaptation (read-aloud or audio-book variant).
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People with some times of color-blindness may struggle with decoder-pen or colored-film-revealer types.
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Some versions may be difficult to read for those people with some forms of dyslexia (recommend audio alternatives or cleaner versions with better fonts and kerning).
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Requires matching language ability which may be difficult to find a translated version, or below a certain level of development/function.
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Requires sufficient reading comprehension, or else someone/something to read aloud for them and change pages, etc. (adaptation)
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Compared to LRPG: very sedentary.
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